threejs-worldgen
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    Module threejs-biomes

    Procedural worlds for three.js: seeded climate, continents, mountains, rivers, volcanoes and 20 blended biomes, on an infinite flat world or a whole planet, with streaming LOD terrain from orbit down to ant scale. Everything is a deterministic function of seed and position, and every setting is live.

    FloatingOrigin
    LocalFrame
    SurfaceControls
    World
    WorldTerrain
    BiomeDef
    BiomeGrass
    BiomeRuleOptions
    CellSample
    ChunkBounds
    ChunkData
    ChunkKey
    ChunkSelection
    ChunkSettings
    ClimateOptions
    ContinentOptions
    DetailOptions
    FlattenCircle
    FlattenPath
    FloatingOriginOptions
    FractalOptions
    GroundOptions
    HillOptions
    LodSettings
    MapOptions
    MountainOptions
    NoiseSample
    RiverOptions
    ScatterEntry
    SurfaceControlsOptions
    TerrainCreateOptions
    TerrainMaterialOptions
    TerrainOptions
    TerrainStats
    VolcanoOptions
    WorldOptions
    WorldRegion
    WorldSample
    BiomePlacement
    DeepPartial
    GroundMaterial
    HeightModifier
    MapMode
    SurfaceKind
    TerrainDebug
    TerrainInput
    TerrainShape
    TerrainUniforms
    Vec3
    WorldInput
    BIOMES
    DEFAULT_MAP
    DEFAULT_SURFACE_CONTROLS
    DEFAULT_TERRAIN
    DEFAULT_TERRAIN_MATERIAL
    DEFAULT_WORLD
    GROUND_COLORS
    GROUND_MATERIALS
    PLANE_Y
    buildChunk
    cellular
    children
    chunkId
    chunkIndex
    chunkSize
    clamp
    createSample
    createTerrainMaterial
    createTerrainUniforms
    cubeToSphere
    curve
    erodedFbm
    fbm
    gradientNoise
    hash01
    hash4
    hexToRgb
    lerp
    maxLevel
    mulberry32
    noise3
    renderWorldMap
    ridged
    seedOf
    selectChunks
    setColor
    smoothstep
    sphereToFace
    visibleOctaves
    warp