Number of octaves worth evaluating when nothing smaller than minWavelength metres can be seen (e.g. a terrain patch's vertex spacing ×2). Skipping invisible octaves keeps far LODs cheap and free of aliasing; minWavelength = 0 keeps them all.
minWavelength
minWavelength = 0
Number of octaves worth evaluating when nothing smaller than
minWavelengthmetres can be seen (e.g. a terrain patch's vertex spacing ×2). Skipping invisible octaves keeps far LODs cheap and free of aliasing;minWavelength = 0keeps them all.