threejs-worldgen
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    Interface LodSettings

    Level-of-detail settings for the terrain quadtree.

    interface LodSettings {
        lodFactor: number;
        minChunkSize: number;
        rootSize: number;
        viewDistance: number;
    }

    Hierarchy (View Summary)

    Index
    lodFactor: number

    A chunk splits when the camera is closer than size × lodFactor (higher = more detail further out).

    minChunkSize: number

    Chunks never get smaller than this, metres (0.5 lets an ant walk on centimetre-scale ground).

    rootSize: number

    Edge length of a level-0 chunk on flat worlds, metres.

    viewDistance: number

    Flat worlds: terrain is drawn out to this distance from the camera, metres. Planets cull by the horizon.