threejs-worldgen
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    Function erodedFbm

    • "Eroded" fBm (Iñigo Quilez): each octave is damped by the slope accumulated so far, giving smooth valley floors and sharp gullies without simulating erosion. Returns roughly [-1, 1].

      Parameters

      • seed: number
      • x: number
      • y: number
      • z: number
      • o: FractalOptions
      • erosion: number = 1

        0 = plain fBm, larger = stronger slope damping.

      • minWavelength: number = 0

      Returns number