Biome debug-map colour (rgb, sRGB 0…1).
Planet-centred (or flat-world) position of the chunk's centre, float64.
Per-vertex inputs for the shader's ground overrides: height above sea level (m), temperature (°C), river strength (0…1) and slope (rise/run).
Ground colour (rgb, sRGB 0…1).
Triangle indices.
Which chunk this is.
Highest elevation in the chunk, metres.
Lowest elevation in the chunk, metres.
Vertex normals (xyz).
Vertex positions relative to center (xyz). Skirt vertices follow the grid.
Radius of a bounding sphere around center, metres.
Edge length, metres (approximate on planets).
World version it was built from.
A built chunk: plain typed arrays, transferable from a worker. Positions are relative to
center.