threejs-worldgen
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    Interface ScatterEntry

    Something scattered over a biome: a tree or plant species from threejs-trees, or a rock preset. Placement is blue-noise with spacing metres between instances; probability thins that out.

    interface ScatterEntry {
        cluster: number;
        probability: number;
        spacing: number;
        species: string;
    }
    Index
    cluster: number

    0 = even spread, 1 = strongly clumped into patches and clearings.

    probability: number

    Chance (0..1) that each blue-noise point keeps an instance.

    spacing: number

    Minimum distance between instances of this entry, metres.

    species: string

    Species or rock preset name (e.g. 'oak', 'acacia', 'boulder').