threejs-worldgen
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    Function ridged

    • Ridged multifractal (Musgrave): (1 − |noise|)^sharpness per octave, each octave weighted by the previous one so ridges stay sharp and valleys smooth. Returns [0, 1].

      Parameters

      • seed: number
      • x: number
      • y: number
      • z: number
      • o: FractalOptions
      • sharpness: number = 2
      • minWavelength: number = 0

      Returns number