Arterial centre line colour.
Bridge concrete colour.
Window frame colour.
Window glass colour.
Kerb colour.
Lit window brightness.
Lane marking colour.
1 = paint markings, 0 = none.
0 = day, 1 = night: lit windows glow.
Pattern size multiplier (bricks, planks, tiles).
Road base colour per surface (asphalt, cobblestone, gravel, dirt).
Road weather: wetness, snow, burn, damage.
Roof weather: wetness, snow, burn, damage.
Sidewalk colour.
Wall weather: wetness, snow, burn, damage.
Road wear 0..1.
Per building style: bay width, window width, window height, sill.
Per building style: frame width, lit share, floor height, unused.
Lit window colour.
Wall material: per-style window grids (lit cells hashed per window, glowing with
night), frames and mullions, shopfronts, and a procedural pattern per wall material (plaster, brick, wood planks, stone, concrete panels, glass spandrels, adobe, corrugated metal), with weather.Geometry attributes:
uv(metres along the wall, metres above the ground floor),tint(wall colour),facade(style code (+8 = shops), per-wall seed, wall length (0 = no windows), material),bid(building id).