Creates the uniforms every prop material reads (see PropsOptions for meanings).
Burn floor, 0…1.
Damage floor, 0…1.
Ember glow, 0…1.
Lamp brightness (emissive multiplier).
0 day … 1 night (used when no night node is given).
night
Snow floor, 0…1.
Seconds per traffic light cycle.
Wetness floor for every prop, 0…1.
Creates the uniforms every prop material reads (see PropsOptions for meanings).