threejs-worldgen
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    Function createPropUniforms

    • Creates the uniforms every prop material reads (see PropsOptions for meanings).

      Returns {
          burn: UniformNode<"float", number>;
          damage: UniformNode<"float", number>;
          heat: UniformNode<"float", number>;
          lampIntensity: UniformNode<"float", number>;
          night: UniformNode<"float", number>;
          snow: UniformNode<"float", number>;
          trafficCycle: UniformNode<"float", number>;
          wetness: UniformNode<"float", number>;
      }

      • burn: UniformNode<"float", number>

        Burn floor, 0…1.

      • damage: UniformNode<"float", number>

        Damage floor, 0…1.

      • heat: UniformNode<"float", number>

        Ember glow, 0…1.

      • lampIntensity: UniformNode<"float", number>

        Lamp brightness (emissive multiplier).

      • night: UniformNode<"float", number>

        0 day … 1 night (used when no night node is given).

      • snow: UniformNode<"float", number>

        Snow floor, 0…1.

      • trafficCycle: UniformNode<"float", number>

        Seconds per traffic light cycle.

      • wetness: UniformNode<"float", number>

        Wetness floor for every prop, 0…1.