A wildfire driven by the nearest <Weather> (wind, fuel moisture, lightning). Writes burn scars into
the weather's state field; flames, smoke and embers are GPU particles (WebGPU). Props are the full truth (reset on every render); scheduled ignitions
added with ignite() are kept unless you pass ignitions.
A wildfire driven by the nearest
<Weather>(wind, fuel moisture, lightning). Writes burn scars into the weather's state field; flames, smoke and embers are GPU particles (WebGPU). Props are the full truth (reseton every render); scheduled ignitions added withignite()are kept unless you passignitions.