threejs-worldgen
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    Module threejs-weathering/react

    React Three Fiber entry point: <Weather> (provides the weather, a clock and an optional state field), <Precipitation>, <Lightning>, <Wildfire> and hooks, plus everything from threejs-weathering (the classes are re-exported as WeatherImpl, PrecipitationImpl, LightningImpl and WildfireImpl).

    LightningProps
    PrecipitationProps
    WeatherClock
    WeatherContextValue
    WeatherProps
    WildfireProps
    Lightning
    Precipitation
    useStateField
    useWeather
    useWeatherSample
    Weather
    Wildfire
    applyDamage → applyDamage
    applyMaterialStates → applyMaterialStates
    applyMaterialStatesTo → applyMaterialStatesTo
    ClimatePoint → ClimatePoint
    collectFireSources → collectFireSources
    createFireSources → createFireSources
    createMaterialStateUniforms → createMaterialStateUniforms
    createStateLookUniforms → createStateLookUniforms
    createWeatherSample → createWeatherSample
    DamageTarget → DamageTarget
    DEFAULT_FIRE → DEFAULT_FIRE
    DEFAULT_FUEL_MODELS → DEFAULT_FUEL_MODELS
    DEFAULT_LIGHTNING → DEFAULT_LIGHTNING
    DEFAULT_PRECIPITATION → DEFAULT_PRECIPITATION
    DEFAULT_STATE_FIELD → DEFAULT_STATE_FIELD
    DEFAULT_STATE_LOOK → DEFAULT_STATE_LOOK
    DEFAULT_STORM_DAMAGE → DEFAULT_STORM_DAMAGE
    DEFAULT_WEATHER → DEFAULT_WEATHER
    DEFAULT_WILDFIRE_LOOK → DEFAULT_WILDFIRE_LOOK
    defaultStateLook → defaultStateLook
    FIRE_STATE → FIRE_STATE
    Firebreak → Firebreak
    FireCellInfo → FireCellInfo
    FireCellState → FireCellState
    FireEnvironment → FireEnvironment
    FireFrontLook → FireFrontLook
    FireInput → FireInput
    FireLandscape → FireLandscape
    FireNodes → FireNodes
    FireOptions → FireOptions
    FireSim → FireSim
    FireSources → FireSources
    FireStats → FireStats
    FogSettings → FogSettings
    frontIntensity → frontIntensity
    FrontSettings → FrontSettings
    FuelKind → FuelKind
    FuelModel → FuelModel
    Ignition → Ignition
    InstanceStates → InstanceStates
    lengthToBreadth → lengthToBreadth
    LightningConfig → LightningConfig
    LightningImpl → Lightning
    LightningInput → LightningInput
    LightningOptions → LightningOptions
    MaterialStateNodes → MaterialStateNodes
    MaterialStates → MaterialStates
    MaterialStateUniforms → MaterialStateUniforms
    moistureDamping → moistureDamping
    PaintMode → PaintMode
    plumeOcclusion → plumeOcclusion
    PrecipitationConfig → PrecipitationConfig
    PrecipitationImpl → Precipitation
    PrecipitationInput → PrecipitationInput
    PrecipitationOptions → PrecipitationOptions
    PrecipitationOverride → PrecipitationOverride
    PrecipitationType → PrecipitationType
    RainLook → RainLook
    RainSettings → RainSettings
    Regrowth → Regrowth
    SampleFieldOptions → SampleFieldOptions
    setMaterialStateUniforms → setMaterialStateUniforms
    smokeTransmittance → smokeTransmittance
    SnowLook → SnowLook
    SplashLook → SplashLook
    STATE_CHANNELS → STATE_CHANNELS
    StateChannel → StateChannel
    StateContext → StateContext
    StateField → StateField
    StateFieldOptions → StateFieldOptions
    StateLook → StateLook
    StateLookOptions → StateLookOptions
    StateLookUniforms → StateLookUniforms
    StateNodes → StateNodes
    StateResult → StateResult
    StateSurface → StateSurface
    StormDamage → StormDamage
    StormDamageOptions → StormDamageOptions
    StormSettings → StormSettings
    Strike → Strike
    SurfaceSample → SurfaceSample
    SurfaceSettings → SurfaceSettings
    WeatherImpl → Weather
    WeatherInput → WeatherInput
    WeatherOptions → WeatherOptions
    WeatherSample → WeatherSample
    WildfireConfig → WildfireConfig
    WildfireImpl → Wildfire
    WildfireInput → WildfireInput
    WildfireLook → WildfireLook
    WildfireSystems → WildfireSystems
    WindSettings → WindSettings