OptionalchildrenWeather-driven children (<Precipitation>, <Lightning>, <Wildfire>, …).
OptionalclimateClimate used when there is no world.
OptionalfieldA state field (or its options) to fill with wetness and snow from the weather.
OptionalfieldMilliseconds per frame spent updating the field.
OptionalfogFog.
OptionalfollowKeep the field centred on the camera.
OptionalfrontsFronts and clouds.
OptionaloriginFrame position at render-space zero [x, y, z] (floating origin).
OptionalprecipitationRain and snow.
OptionalrefReceives the WeatherImpl instance.
OptionalseedSeed: the same seed, world and time always give the same weather.
OptionalstartStarting time when uncontrolled, seconds.
OptionalstormsThunderstorms and lightning.
OptionalsurfaceAccumulation on the ground.
OptionaltemperatureAdded to every temperature, °C (drive seasons or a day/night cycle with it).
OptionaltimeControlled time, seconds. Omit to let the clock run at timeScale.
OptionaltimeWeather seconds per real second when uncontrolled (3600 = an hour per second).
OptionalwindWind.
OptionalworldWorld whose climate drives the weather.
Props of
<Weather>: every WeatherInput setting plus the ones below.