Density ramp: [t, colour] stops, t = log(1 + density) / log(1 + maxDensity).
Habitability ramp over 0…1.
Colour per land use.
Night-light ramp over brightness 0…1.
People per km² at the top of the density ramp.
Colour per network type.
Settlement marker colour.
Colours shared by renderPopulationMap and the 3D overlay. All
#rrggbb, plain JSON.