OptionalboidsBoid weights.
OptionalbuildMilliseconds per frame spent spawning groups, nearest first.
OptionalcameraCamera the flocks stream around. Defaults to the R3F default camera.
OptionalcastWhether animals cast shadows.
OptionaldensityGroup candidates per km²; candidates in unsuitable places are dropped.
OptionalgridSamples per side of each group's environment grid.
OptionalmaxGroups farther than this from the camera are dropped (and nothing spawns while the camera is higher than this).
OptionalminSkip world detail smaller than this (metres) when sampling.
OptionaloriginWorld position that is (0, 0, 0) in render space.
OptionalpredatorsObjects birds flee from.
OptionalreceiveWhether animals receive shadows.
OptionalrefReceives the underlying BirdFlocks.
OptionalreframePlanets: distance (metres) from the frame's centre at which a new frame is centred on the camera.
OptionalseedSeed: the same seed, world and settings always spawn the same groups.
OptionalsimGroups farther than this are drawn but not simulated.
OptionalspeciesSpecies that can spawn, by id (defaults to BIRD_SPECIES).
OptionalstatesMaterial states (wetness, snow, burn, damage).
OptionalstepFixed simulation steps per second.
OptionaltileEdge length of a streaming tile, metres.
The world whose biomes the birds live over.
Props of
<BirdFlocks>: every BirdFlocksInput setting plus the ones below.