OptionalcablesOptionalcastCast shadows.
OptionalheatEmber glow on burnt surfaces, 0…1.
OptionallampLamp brightness (emissive multiplier).
OptionalleanLean at full damage, radians (scaled per kind: poles lean fully, pylons barely, bins not at all).
OptionallookWeathering look.
Optionalnight0 day … 1 night: street lamps glow. Ignored when a night node was given at creation.
OptionalnightNight as a TSL node, e.g. threejs-sky's sky.uniforms.night.
OptionalplacementsEvery prop instance (see decorateRoads, planPowerLine, or write your own).
OptionalreceiveReceive shadows.
OptionalrefReceives the underlying Props (for states, positions, …).
OptionalstatesOptionaltimeSeconds as a TSL node.
OptionaltrafficSeconds per traffic light cycle.
Props of
<Props>: every PropsInput setting plus live inputs (changing those recreates the materials).