threejs-worldgen
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    Interface ScatterCluster

    Clumping noise: instances gather in patches with clearings between them.

    interface ScatterCluster {
        scale: number;
        strength: number;
        threshold: number;
    }
    Index
    scale: number

    Size of the patches, in metres (noise wavelength).

    strength: number

    0 = no clumping, 1 = nothing at all in clearings. Values between thin clearings out partially.

    threshold: number

    0..1: the share of land that is clearing. 0.5 = about half the ground is in a patch.