Streams instanced objects (trees, rocks, plants) over terrain in camera-centred tiles: seamless blue-noise placement, density / slope / height / clumping rules, pooled levels of detail and octahedral impostors. WebGPU (TSL).
Streams instanced objects (trees, rocks, plants) over terrain in camera-centred tiles: seamless blue-noise placement, density / slope / height / clumping rules, pooled levels of detail and octahedral impostors. WebGPU (TSL).