OptionalcameraCamera. Defaults to the R3F default camera.
OptionalenvironmentEnvironment reflected (an equirect or cube texture, prefiltered for you). null = the sky colours. Object input.
OptionaloceanOcean settings, or false for no ocean.
OptionaloriginFloating origin shared by both surfaces.
OptionalriversRiver settings, or false for no rivers.
OptionalsunLight for the sun glint and daylight. null = the first DirectionalLight found in the scene. Object input.
The world.
Props of
<Water>: the settings both surfaces share, plus per-surface overrides.