threejs-worldgen
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    Module threejs-water/react

    React Three Fiber entry point: <Ocean>, <Rivers>, <Water> (both at once) and <Lakes>, plus everything from threejs-water (the imperative classes are re-exported as OceanImpl, RiversImpl and LakesImpl). Props are the classes' settings; every render calls reset(props), so removing a prop reverts it, and update() runs in useFrame.

    LakesProps
    OceanProps
    RiversProps
    WaterProps
    Lakes
    Ocean
    Rivers
    Water
    analyzeHydrology → analyzeHydrology
    applyAppearance → applyAppearance
    applyWaves → applyWaves
    computeHydrology → computeHydrology
    createRingGeometry → createRingGeometry
    createWaterMaterial → createWaterMaterial
    createWaterSample → createWaterSample
    createWaterUniforms → createWaterUniforms
    createWaves → createWaves
    crestSharpness → crestSharpness
    DEFAULT_APPEARANCE → DEFAULT_APPEARANCE
    DEFAULT_HYDROLOGY → DEFAULT_HYDROLOGY
    DEFAULT_LAKES → DEFAULT_LAKES
    DEFAULT_OCEAN → DEFAULT_OCEAN
    DEFAULT_RIVERS → DEFAULT_RIVERS
    fillDepressions → fillDepressions
    flowAccumulation → flowAccumulation
    flowReceivers → flowReceivers
    GRAVITY → GRAVITY
    HydrologyGrid → HydrologyGrid
    HydrologyOptions → HydrologyOptions
    HydrologyRegion → HydrologyRegion
    HydrologyResult → HydrologyResult
    hydrologyWaterAt → hydrologyWaterAt
    Lake → Lake
    LakesImpl → Lakes
    LakesInput → LakesInput
    LakesOptions → LakesOptions
    LakesSettings → LakesSettings
    MAX_WAVES → MAX_WAVES
    ModifierFrame → ModifierFrame
    OceanImpl → Ocean
    OceanInput → OceanInput
    OceanOptions → OceanOptions
    OceanSample → OceanSample
    OceanSettings → OceanSettings
    OceanStats → OceanStats
    riverFlow → riverFlow
    RiverFlowOptions → RiverFlowOptions
    riverModifiers → riverModifiers
    RiverPath → RiverPath
    RiversImpl → Rivers
    RiversInput → RiversInput
    RiversOptions → RiversOptions
    RiversSettings → RiversSettings
    RiversStats → RiversStats
    sampleGrid → sampleGrid
    sampleWaves → sampleWaves
    setWavePhases → setWavePhases
    updateSun → updateSun
    WaterAppearance → WaterAppearance
    waterAt → waterAt
    WaterRenderer → WaterRenderer
    WaterSample → WaterSample
    WaterSource → WaterSource
    WaterUniforms → WaterUniforms
    Wave → Wave
    WaveOptions → WaveOptions
    WaveSample → WaveSample