Creates the overlay; it rebuilds itself when the population changes.
OptionalcameraCamera for 'auto' resolution.
ReadonlyobjectAdd this to your scene.
Resolved settings.
ReadonlypopulationThe population drawn.
H3 resolution currently drawn.
Frees GPU resources and stops following the population.
Replaces all settings: anything not in input goes back to DEFAULT_OVERLAY.
Call once per frame: picks the resolution for the camera distance and keeps the origin current.
A hex choropleth over the terrain: one prism (or flat tile) per H3 cell, coloured by density, land use, night lights or habitability, plus the road / rail / power network as lines. With
resolution: 'auto'it switches to coarser, parent cells (exact sums of their children) as the camera pulls away.Example