Optionalauto'auto': stay at the finest resolution until the camera is this many fine-cell edges away.
OptionalcameraCamera for resolution: 'auto'.
Optionalcoarsest'auto': at most this many resolutions coarser than the data.
OptionalextrudePrism height at the top of the ramp, metres (0 = flat, ground-draped tiles).
Optionalgap0…0.5: shrink each hexagon towards its centre, leaving a gap between cells.
OptionalmodeWhat cells are coloured (and extruded) by.
OptionalnetworkLift of network lines above the ground, metres.
OptionalnetworksDraw roads, rails and power lines.
OptionaloffsetLift above the ground, metres.
Optionalopacity0…1 opacity.
OptionaloriginFloating origin: the world position at render-space zero (as in WorldTerrain).
The population to draw.
OptionalresolutionH3 resolution to draw, or 'auto' to step coarser as the camera pulls away.
OptionalstyleColours (merged into the current ones).
OptionalvisibleShow the overlay.
Options for the PopulationOverlay constructor.