'auto': stay at the finest resolution until the camera is this many fine-cell edges away.
'auto': at most this many resolutions coarser than the data.
Prism height at the top of the ramp, metres (0 = flat, ground-draped tiles).
0…0.5: shrink each hexagon towards its centre, leaving a gap between cells.
What cells are coloured (and extruded) by.
Lift of network lines above the ground, metres.
Draw roads, rails and power lines.
Lift above the ground, metres.
0…1 opacity.
Floating origin: the world position at render-space zero (as in WorldTerrain).
H3 resolution to draw, or 'auto' to step coarser as the camera pulls away.
Colours.
Show the overlay.
Every overlay setting (plain data). Change at runtime with PopulationOverlay.set.