OptionallookWeathering look (default: threejs-weathering's shared look).
0 day … 1 night; e.g. sky.uniforms.night from threejs-sky.
Seconds (traffic light cycles, drips, embers).
Shared uniforms.
Burn floor, 0…1.
Damage floor, 0…1.
Ember glow, 0…1.
Lamp brightness (emissive multiplier).
0 day … 1 night (used when no night node is given).
Snow floor, 0…1.
Seconds per traffic light cycle.
Wetness floor for every prop, 0…1.
Where a prop material gets its inputs.