OptionalambientLight on the night sides of bodies, 0..1.
OptionalapsidesMark each orbit's periapsis and apoapsis (perigee/apogee, perihelion/aphelion).
OptionalapsisMarker colours for [periapsis, apoapsis] (#rrggbb).
OptionalapsisMarker size, as a fraction of the distance to the camera.
OptionalcameraCamera for distance compression. Defaults to the R3F default camera.
OptionalchildrenChildren see the clock through useSkyTime().
OptionalclockClock settings when used outside <Sky> (inside, the sky's clock and star system are used).
OptionalexaggerateRadius multiplier for planets and moons, so they're visible at system scale. Moon orbits widen by its square root.
OptionalexaggerateRadius multiplier for the star.
OptionalhiddenNames of bodies not to draw (e.g. 'home' when a planet World draws it).
OptionalmaterialsYour own materials per body name.
OptionalmaxBeyond this distance from the camera (render units), bodies are pulled in, keeping their apparent size.
OptionalorbitOrbit line colour (#rrggbb).
OptionalorbitDraw orbit lines.
OptionalorbitOrbit line opacity.
OptionaloriginBody at the floating origin (render-space 0,0,0).
OptionaloriginExtra offset of the origin from that body, metres (e.g. a spacecraft's position).
OptionalrefReceives the underlying SolarSystem instance.
OptionalscaleRender units per metre (1e-6 = one unit per 1000 km).
OptionalsegmentsSphere segments for bodies.
OptionalstarStar glow strength.
OptionalstarStarlight intensity on bodies (and on your own materials, through light).
OptionalsystemThe star system (ignored when a StarSystem instance is passed in).
Props of
<SolarSystem>: every SolarSystemInput setting plus the ones below.