OptionalcrumpleDent depth at full damage, metres.
OptionalenvWeather, fire and ground states it reacts to.
OptionalheadingHeading, radians.
OptionallaunchRockets: launch (and relaunch every period seconds) instead of standing on the pad.
OptionallightsHeadlights and lit windows, 0…1.
OptionalparamsType parameters.
OptionalperiodLaunch period, seconds.
OptionalrefReceives the underlying Vehicle.
OptionalseedSeed: drives proportions, style and details.
OptionalspeedSpeed its parts animate at (wheels, fans), m/s; it stays in place.
OptionalstatesWetness, snow, burn, damage and heat (on fire).
OptionaltintBody paint (#rrggbb), or '' for a seeded palette colour.
OptionaltypeType.
Props of
<Vehicle>: every VehicleSettings setting plus a ref and an environment.