threejs-worldgen
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    Module threejs-biomes/react

    React Three Fiber entry point: useWorld and the <WorldTerrain> component, plus everything from threejs-biomes (the imperative terrain class is re-exported as WorldTerrainImpl).

    WorldTerrainProps
    useWorld
    WorldTerrain
    BiomeDef → BiomeDef
    BiomeGrass → BiomeGrass
    BiomePlacement → BiomePlacement
    BiomeRuleOptions → BiomeRuleOptions
    BIOMES → BIOMES
    buildChunk → buildChunk
    CellSample → CellSample
    cellular → cellular
    children → children
    ChunkBounds → ChunkBounds
    ChunkData → ChunkData
    chunkId → chunkId
    chunkIndex → chunkIndex
    ChunkKey → ChunkKey
    ChunkSelection → ChunkSelection
    ChunkSettings → ChunkSettings
    chunkSize → chunkSize
    clamp → clamp
    ClimateOptions → ClimateOptions
    ContinentOptions → ContinentOptions
    createSample → createSample
    createTerrainMaterial → createTerrainMaterial
    createTerrainUniforms → createTerrainUniforms
    cubeToSphere → cubeToSphere
    curve → curve
    DeepPartial → DeepPartial
    DEFAULT_MAP → DEFAULT_MAP
    DEFAULT_SURFACE_CONTROLS → DEFAULT_SURFACE_CONTROLS
    DEFAULT_TERRAIN → DEFAULT_TERRAIN
    DEFAULT_TERRAIN_MATERIAL → DEFAULT_TERRAIN_MATERIAL
    DEFAULT_WORLD → DEFAULT_WORLD
    DetailOptions → DetailOptions
    erodedFbm → erodedFbm
    fbm → fbm
    FlattenCircle → FlattenCircle
    FlattenPath → FlattenPath
    FloatingOrigin → FloatingOrigin
    FloatingOriginOptions → FloatingOriginOptions
    FractalOptions → FractalOptions
    gradientNoise → gradientNoise
    GROUND_COLORS → GROUND_COLORS
    GROUND_MATERIALS → GROUND_MATERIALS
    GroundMaterial → GroundMaterial
    GroundOptions → GroundOptions
    hash01 → hash01
    hash4 → hash4
    HeightModifier → HeightModifier
    hexToRgb → hexToRgb
    HillOptions → HillOptions
    lerp → lerp
    LocalFrame → LocalFrame
    LodSettings → LodSettings
    MapMode → MapMode
    MapOptions → MapOptions
    maxLevel → maxLevel
    MountainOptions → MountainOptions
    mulberry32 → mulberry32
    noise3 → noise3
    NoiseSample → NoiseSample
    PLANE_Y → PLANE_Y
    renderWorldMap → renderWorldMap
    ridged → ridged
    RiverOptions → RiverOptions
    ScatterEntry → ScatterEntry
    seedOf → seedOf
    selectChunks → selectChunks
    setColor → setColor
    smoothstep → smoothstep
    sphereToFace → sphereToFace
    SurfaceControls → SurfaceControls
    SurfaceControlsOptions → SurfaceControlsOptions
    SurfaceKind → SurfaceKind
    TerrainCreateOptions → TerrainCreateOptions
    TerrainDebug → TerrainDebug
    TerrainInput → TerrainInput
    TerrainMaterialOptions → TerrainMaterialOptions
    TerrainOptions → TerrainOptions
    TerrainShape → TerrainShape
    TerrainStats → TerrainStats
    TerrainUniforms → TerrainUniforms
    Vec3 → Vec3
    visibleOctaves → visibleOctaves
    VolcanoOptions → VolcanoOptions
    warp → warp
    World → World
    WorldInput → WorldInput
    WorldOptions → WorldOptions
    WorldRegion → WorldRegion
    WorldSample → WorldSample
    WorldTerrainImpl → WorldTerrain