threejs-worldgen
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    Module threejs-city/react

    React Three Fiber entry point: <City> (one settlement), <Settlements> (every settlement of a population), usePopulation and <PopulationOverlay>, plus everything from threejs-city (the classes are re-exported as CityImpl, SettlementsImpl and PopulationOverlayImpl).

    CityProps
    PopulationOverlayProps
    SettlementsProps
    City
    PopulationOverlay
    Settlements
    usePopulation
    AggregateCell → AggregateCell
    aggregatePopulation → aggregatePopulation
    applyFacadeUniforms → applyFacadeUniforms
    Architecture → Architecture
    architectureFor → architectureFor
    ArchitectureName → ArchitectureName
    ARCHITECTURES → ARCHITECTURES
    assembleBuilding → assembleBuilding
    assignSurfaces → assignSurfaces
    Balcony → Balcony
    Block → Block
    BlockOptions → BlockOptions
    boxCorners → boxCorners
    Building → Building
    BUILDING_STYLES → BUILDING_STYLES
    BUILDING_VERTEX → BUILDING_VERTEX
    BuildingData → BuildingData
    BuildingDetail → BuildingDetail
    buildingGeometry → buildingGeometry
    BuildingLook → BuildingLook
    BuildingMeshes → BuildingMeshes
    BuildingOptions → BuildingOptions
    BuildingPart → BuildingPart
    BuildingSite → BuildingSite
    BuildingStyle → BuildingStyle
    BuildingTier → BuildingTier
    BuildingWeather → BuildingWeather
    cellColor → cellColor
    cellKey → cellKey
    chaikin → chaikin
    ChurchOptions → ChurchOptions
    CityCreateOptions → CityCreateOptions
    cityData → cityData
    CityData → CityData
    CityImpl → City
    CityInput → CityInput
    CityOptions → CityOptions
    CityPlan → CityPlan
    cityRadius → cityRadius
    CitySite → CitySite
    citySize → citySize
    CityStats → CityStats
    CityUniforms → CityUniforms
    classify → classify
    Climate → Climate
    clipPolygon → clipPolygon
    createCityUniforms → createCityUniforms
    createFacadeMaterial → createFacadeMaterial
    createFieldMaterial → createFieldMaterial
    createRoadMaterial → createRoadMaterial
    createRoofMaterial → createRoofMaterial
    Crop → Crop
    CropRule → CropRule
    CROPS → CROPS
    DEFAULT_BLOCKS → DEFAULT_BLOCKS
    DEFAULT_BUILDINGS → DEFAULT_BUILDINGS
    DEFAULT_CITY → DEFAULT_CITY
    DEFAULT_DISTRICTS → DEFAULT_DISTRICTS
    DEFAULT_FARM → DEFAULT_FARM
    DEFAULT_LANDMARKS → DEFAULT_LANDMARKS
    DEFAULT_OVERLAY → DEFAULT_OVERLAY
    DEFAULT_POPULATION → DEFAULT_POPULATION
    DEFAULT_POPULATION_MAP → DEFAULT_POPULATION_MAP
    DEFAULT_ROADS → DEFAULT_ROADS
    DEFAULT_ROADSIDE → DEFAULT_ROADSIDE
    DEFAULT_SIZE_CLASSES → DEFAULT_SIZE_CLASSES
    DEFAULT_STYLE → DEFAULT_STYLE
    DEFAULT_TENSOR_FIELD → DEFAULT_TENSOR_FIELD
    DEFAULT_TERRAIN → DEFAULT_TERRAIN
    densityT → densityT
    DETAIL_SHAPES → DETAIL_SHAPES
    detailGeometry → detailGeometry
    DetailInstance → DetailInstance
    detailInstances → detailInstances
    DetailKind → DetailKind
    DetailShape → DetailShape
    District → District
    DistrictMap → DistrictMap
    DistrictOptions → DistrictOptions
    DISTRICTS → DISTRICTS
    DistrictShares → DistrictShares
    DistrictStyle → DistrictStyle
    EdgeHit → EdgeHit
    Entrance → Entrance
    entranceFacing → entranceFacing
    extractBlocks → extractBlocks
    FacadeOptions → FacadeOptions
    Farm → Farm
    FarmBuilding → FarmBuilding
    FarmOptions → FarmOptions
    FarmProp → FarmProp
    Field → Field
    FIELD_VERTEX → FIELD_VERTEX
    fieldGeometry → fieldGeometry
    FieldLook → FieldLook
    FieldShading → FieldShading
    fits → fits
    Frontage → Frontage
    generateNetworks → generateNetworks
    generatePopulation → generatePopulation
    generateRoads → generateRoads
    gradeRoads → gradeRoads
    growRoads → growRoads
    H3_EARTH_RADIUS → H3_EARTH_RADIUS
    HabitabilityOptions → HabitabilityOptions
    HexGrid → HexGrid
    insetPolygon → insetPolygon
    isSimplePolygon → isSimplePolygon
    Landmark → Landmark
    LandmarkContext → LandmarkContext
    LandmarkOptions → LandmarkOptions
    LANDMARKS → LANDMARKS
    LandUse → LandUse
    LandUseThresholds → LandUseThresholds
    laneOffset → laneOffset
    LodOptions → LodOptions
    Lot → Lot
    LotData → LotData
    LotTarget → LotTarget
    mergeOptions → mergeOptions
    MeshBuilder → MeshBuilder
    MeshData → MeshData
    MinHeap → MinHeap
    modifierPoint → modifierPoint
    nearestOnPolyline → nearestOnPolyline
    Network → Network
    NetworkEdge → NetworkEdge
    NetworkOptions → NetworkOptions
    NetworkType → NetworkType
    NightLightField → NightLightField
    nightLights → nightLights
    orientedBox → orientedBox
    OrientedBox → OrientedBox
    OverlayCreateOptions → OverlayCreateOptions
    OverlayInput → OverlayInput
    OverlayOptions → OverlayOptions
    padModifier → padModifier
    pick → pick
    planBuilding → planBuilding
    planCities → planCities
    planCity → planCity
    PLANE_ANCHOR → PLANE_ANCHOR
    planFarm → planFarm
    planLandmarks → planLandmarks
    PlannedLot → PlannedLot
    pointInPolygon → pointInPolygon
    pointOnEdge → pointOnEdge
    PointOnSegment → PointOnSegment
    pointSegment → pointSegment
    polygonArea → polygonArea
    polygonCentroid → polygonCentroid
    polygonPerimeter → polygonPerimeter
    polygonsOverlap → polygonsOverlap
    Population → Population
    PopulationCell → PopulationCell
    PopulationData → PopulationData
    PopulationInput → PopulationInput
    PopulationMapOptions → PopulationMapOptions
    PopulationMode → PopulationMode
    PopulationOptions → PopulationOptions
    PopulationOverlayImpl → PopulationOverlay
    PopulationStyle → PopulationStyle
    ramp → ramp
    reachable → reachable
    renderPopulationMap → renderPopulationMap
    resolveCityOptions → resolveCityOptions
    resolvePopulationOptions → resolvePopulationOptions
    ROAD_PARTS → ROAD_PARTS
    ROAD_STYLES → ROAD_STYLES
    ROAD_SURFACES → ROAD_SURFACES
    ROAD_VERTEX → ROAD_VERTEX
    RoadAccess → RoadAccess
    RoadAnchor → RoadAnchor
    RoadAnchorOptions → RoadAnchorOptions
    roadAnchors → roadAnchors
    RoadClassOptions → RoadClassOptions
    RoadContext → RoadContext
    RoadEdge → RoadEdge
    RoadEdgeData → RoadEdgeData
    roadGeometry → roadGeometry
    RoadGeometryOptions → RoadGeometryOptions
    RoadGraph → RoadGraph
    RoadGraphJSON → RoadGraphJSON
    RoadLookOptions → RoadLookOptions
    roadModifiers → roadModifiers
    RoadNetworkData → RoadNetworkData
    RoadNode → RoadNode
    RoadNodeData → RoadNodeData
    RoadOptions → RoadOptions
    RoadProfile → RoadProfile
    roadsideLots → roadsideLots
    RoadsideOptions → RoadsideOptions
    RoadStyle → RoadStyle
    RoadSurface → RoadSurface
    RoadTraffic → RoadTraffic
    RoadType → RoadType
    ROOF_MATERIALS → ROOF_MATERIALS
    ROOF_PARTS → ROOF_PARTS
    RoofMaterial → RoofMaterial
    RoofShape → RoofShape
    routeCost → routeCost
    runToEnd → runToEnd
    SegmentHit → SegmentHit
    segmentIntersection → segmentIntersection
    segmentsTouch → segmentsTouch
    settleBuilding → settleBuilding
    Settlement → Settlement
    SETTLEMENT_SIZES → SETTLEMENT_SIZES
    SettlementClass → SettlementClass
    SettlementsCreateOptions → SettlementsCreateOptions
    SettlementsImpl → Settlements
    SettlementSize → SettlementSize
    SettlementsOptions → SettlementsOptions
    SettlementThresholds → SettlementThresholds
    simplifyPolygon → simplifyPolygon
    Site → Site
    SiteFn → SiteFn
    SitePoint → SitePoint
    siteResolution → siteResolution
    SizeClass → SizeClass
    streetRect → streetRect
    subdivideBlock → subdivideBlock
    SurfaceShading → SurfaceShading
    TaggedPolygon → TaggedPolygon
    TensorField → TensorField
    TensorFieldOptions → TensorFieldOptions
    TerrainOptions → TerrainOptions
    TownHallOptions → TownHallOptions
    TravelMode → TravelMode
    Vec2 → Vec2
    VehicleSpot → VehicleSpot
    WALL_MATERIALS → WALL_MATERIALS
    WallMaterial → WallMaterial
    WaterTowerOptions → WaterTowerOptions
    Weather → Weather
    WeatherOptions → WeatherOptions
    weatherSurface → weatherSurface
    Weights → Weights
    WindowStyle → WindowStyle